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scuf thumbstick drift

All controllers have an area around the thumbstick that is controlled by software to reduce unintended movement. Try to increase slightly the value of the “deadzone” option and return to game4. This thumbstick displacement is not unusual (even when using 1st party controllers) and can cause unintended movement depending on the game developers chosen default sensitivity settings. Remove the thumbstick and spray compressed air in 3 consecutive one second bursts around the thumbstick module before replacing your thumbstick. New comments cannot be posted and votes cannot be cast. Repeat a few times if necessary, waiting a few minutes between each try. Issues regarding deadzones and unintended thumbstick … About “deadzone” and “drift”: Thumbsticks may be naturally positioned slightly outside of the axis of origin when in use. Even at small deadzone it moves significantly easier when looking to the right so I'm a bit bummed. I've seen a few references to use some sort of lubricant etc. If you are still experiencing drift after slightly increasing your “deadzone” value, repeat step 1 to 3 until you are no longer experiencing drift for this game. This area is sometimes referred to as a “deadzone” and involves subtle movements of the thumbsticks. Scuf is for the pros! Does anyone have a good solution for this? To eliminate any unintended movement, every controller has an area near the center of each thumbstick that’s software controlled. If you wanted to send your controller in for repair to verify that your deadzone do or do not have an issue you can contact support here. About “deadzone” and “drift”: Thumbsticks may be naturally positioned slightly outside of the axis of origin when in use. The default setting is built into the game with variable deadzones in mind and you shouldn't experience any loss of accuracy. Try resetting your deadzones to default in Apex and see if you still have stick drift. Press question mark to learn the rest of the keyboard shortcuts. If the game you are playing does not offer an option to modify your “deadzone”, or adjusting the deadzone does not solve your issue, please contact us for further assistance. If the stick is already drifting is it likely to get even worse with time? Welcome to r/ScufGaming! Here you'll find official updates about current and upcoming SCUF controllers, a space to ask and answer questions, and share your opinions. It is marketed to elevate your game to the next level! It is marketed to elevate your game to the next level! Click here to ensure you are using the most recent version of the firmware and for how to update your SCUF Vantage. Resolving the problem is as easy as adjusting the “deadzone”. So when I watch all these videos on youtube where good players recommend going even zero deadzone (Apex), I'm sad to see my new controller is unplayable at zero deadzone :/. If you are experiencing issues with your thumbstick not functioning correctly in-game, we recommend using canned compressed air to clear any potential debris around your thumbstick modules. but I'd like to see a fail proof video from this kind of thing! I know I'm a bit strict when it comes to stick drift but bear with me. Thumbsticks can also develop “drift” which will manifest in-game as unintended movement or canceled functions (like sprinting). Locate the settings menu of the game(s) you are playing and where you are experiencing drift2. I just received my new baby Prestige yesterday and it is lookin fiiiine! 1. It's like the steering wheel of a car holding straight even after hitting a pot hole on the left or right, if the steering wheel reacted to the pull you may lose control of the car. This thumbstick displacement is not unusual (even when using 1st party … Thumbsticks may be naturally positioned slightly outside of the axis of origin when in use. The only problem is that it has stick drift straight out of the box. Scuf is for the pros! This thumbstick displacement is not unusual (even when using 1st party controllers) and can cause unintended movement depending on the game developers chosen default sensitivity settings. Thumbsticks can also develop “drift” which will manifest in-game as unintended movement or canceled functions (like sprinting). Games with smaller deadzones in their default settings, such as Apex Legends, may cause more controllers to display “drift” in game. I wouldn't want go through shipping it back for a repair (and the shipping fees aren't even covered??). If you are continuing to experience “drift”, “slowturn” or unintended thumbstick movement, it is possibly because the game you are playing has tight “deadzone” settings or you may have modified those settings. I know I'm a bit strict when it comes to stick drift but bear with me. Games with smaller deadzones in their default settings, such as Fortnite, Apex Legends or Call of Duty: Warzone, may cause more controllers to display “drift” in game. Look for a “deadzone” setting in the menus3. FAQ - SCUF Vantage Thumbstick Responsiveness ... Games with smaller deadzones in their default settings, such as Apex Legends, may cause more controllers to display “drift” in game. Deadzones can also be present in games and vary by game. This area is sometimes referred to as a “deadzone” and involves subtle movements of the thumbsticks. Deadzones can also be present in games and vary by game. To eliminate any unintended movement, every controller has an area near the center of each thumbstick that’s software controlled. ... All controllers have an area around the thumbstick … Press J to jump to the feed. Issues regarding deadzones and unintended thumbstick movement have been resolved with Firmware Updates 0.8 and 1.1. The only problem is that it has stick drift straight out of the box.

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