atlas sturdiness vs resistance
Upon entering each new health state, 1 extra minion will spawn at a time, and an increased amount of minions will be required to be killed for the shield to be deactivated/start minion spawn cooldown. This just in, new player doesn't know what a ship stat does so asshole accuses him of trying to exploit game mechanic. Progress of minions to kill and ice armor are shown via floating hud. It now takes 25% of all DPs, rather than 50%. - Claim Flags now have a toggleable setting in Settlements mode which allows Settlement owners to choose whether to pay and feed the NPC Crew for allies or everyone settled on the island. - AoD are now immune to anything except gun (non-puckle) ,melee damage and tame damage. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. - Faster reload skill effectiveness have been reduced by the following: Pistol - 25% less effective and Blunderbuss/Rifle: 75% less effective, - Fixed merchant ships from sailing through islands, - Further enhancement and tweaks to skill tree UI. Just less sinking rate. - Crab can no longer grab crew off stations. smartphones laptops tablets News. Very rare creature found in the new equatorial islands. - Re-enabled UObject counter in the devkit, - Fixed an issue with dropped ship cargo being incorrectly calculated. - Fast Decay has now been enabled for Settlement Owners, - Fixed Reservoir and Waterpipes being from being falsely flagged by Fast Decay, - Fixed some edge-case 3-5 structure builds from being falsely flagged by Fast Decay, - Fast Structure Decay has been enabled on our Official Network. - Ship claim time reduced by 5x when a ship is unanchored. - Large Cannons can now only be placed in gun ports when on ships. "Reduces the likelihood of the Ship sinking, and reduces the rates of offshore item spoilage and depletion of character vitals." © Valve Corporation. - Fixed a crash which would occur when attempting to open a Dinghy's inventory, - Fixed Advanced Able Mapmaker being unlocked by the wrong skill. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. - Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe: Players were randomly removed from their company. You can find the official patch notes on the official Atlas Forums. self declared server gods just shoot 3 x the broadssides from before the patch and blubbblubblub. 150% resistance + full volley from galleon = zzzz nothing happened. Cart Attachment: Large Storage Box (reduces the weight of items inside of its inventory, does not work on ships), Fishing Net: Can only be used when sitting. Same applies for any sort of monthly payment for the official servers. - Adjusted Resources slightly, - (server): This means, during bonus rate events, imprint timers will automatically adjust to compensate for the quicker maturation. - Reduced Grenade damage to players by 33%, to NPC Crew and Creatures by 10%, - Reduced base damage of Blackjacks by 10% and reduced the Fall Swing damage by 65%, - Fire Elemental now takes 50% more damage from Shotguns and 100% more damage from Ballista, - Fixed ""Fail" sound line for the medkit using male voiceline for female characters, - Fixed being able to place wallhooks on demolishable resources to prevent floating structures, - Fixed being able to place triangle foundations on top of beds, - Player Name is now included in the tribe log when scuttling ships or demolishing it via a shipyard, - Fixed a bug which allowed you to move whilst bola'd, - You can now base on non-allied PvE boats, and we've added an actionwheel entry to force non-allied characters off of your ship in PvE, - Boats will no longer sink when overweighted or overcrewed if they are fully anchored (green anchor), - Settlement Mode: Claim Flags now appear on the World Map for the grid region you're currently on, - Submarines docked on hangars now retain their colour after server restarts, - Prevented firing from gunports if the gunport has not fully opened.
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